Fixed a crash caused by undoing and redoing the creation of a Scatter asset with enabled Scatter Viewport preview.Fixed an issue preventing the update of Scatter asset's Guest list after deleting and reapplying a component as a guest twice in a row.Instances of Scatter objects duplicated during interactive rendering no longer disappear from the rendered image.An issue preventing interactive updates when adding an additional Scatter host is resolved.An issue preventing interactive updates when deleting a Scatter widget is resolved.Editing a Scatter guest's group or component no longer causes its instances to appear misaligned in the viewport.Scatter's UV Grid surface mode no longer ignores the size of the host’s group or component material.As a result Scatter instances can be aligned towards the vertical down (-Z) axis Scatter's 'Normal Alignment' rotation option now accepts negative values.Scatter Area Modifiers are now inactive when using '1D - On Splines' scattering mode to reflect that they have no effect on it.Scatter tool information is now displayed in the SketchUp Instructor tray and status bar.An issue preventing the V-Ray File Path Editor from archiving Raw Bitmap Buffer textures is resolved.Fixed an issue with the V-Ray File Path Editor causing baked textures to lose their names and fail to render properly. Bake Binding Texture Mode is now enabled by default for newly created materials.It controls the size of all viewport texture previews of materials using the Bake binding mode ‘Viewport Texture Resolution’ option is implemented (Extensions > V-Ray > Preferences > Viewport Texture Resolution).The default value of 1.5 avoids excessive sampling of overexposed areas while a value of 100 disables this optimization Adaptivity Clamp control is introduced in the Render Parameters' Optimizations section.
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